Guild Growth Stats

Here is a tool i made up in excel which allows you to monitor the growth and balance of specs in your guild. Simply copy the contents of your guild tab into the sheet, specifying the date. It is best to only do this about once a week, otherwise things like mass spawns may be missed.

You can then set each players spec and see a breakdown of the specs based on econ and fleet sizes. The players can then be ranked according to different growth parameters. I typically used this to create a Top 10 of the month.

This comes with data from an old guild i was in to demonstrate what you can do.

This requires excel 2007 or newer and can be downloaded from the link below:

guild-growth-stats

Base Builder

This is a tool built in excel which assist you in determining the optimal way to build your base. You set your desired structure level, the current structure level and provide your relevant stats (cyber, commander etc) and the optimal build order will be shown.

When determining the build order, it factors in things such as how much area, population and energy the structure takes up and the cost of each. Utility structures such as terraform’s, solar etc are auto built regardless of you specifying them to be built or not. You can however specify not to build them (entering in the value -1), or to only build to a certain level. The limitations of free accounts are also factored automatically (when account type is set to free). You can specify your build focus –  economy, production or construction – to prioritise specific structure types.

This requires excel 2007 or newer and can be downloaded from the link below:

base-builder

ACE Battle Calculator (ele’s update)

I really liked the ACE battle calc. I found it much easier to use than others out there. However it was a bit limited in a few areas and needed a bit of an update. So i did the following:

  • Added 2 extra waves
  • Auto fill out the units for the next wave
  • Calculate the XP for each wave and show the total XP
  • Cleaned up the selection of player tech templates
  • Removed useless pages

This version requires excel 2007 or later and can be downloaded from the link below:

ace-battle-calc-ele

AEScraper

Welcome to AEScraper (Alpha Build)

AEscraper is a tool designed to be used with the game Astro Empires http://astroempires.com. It uses a web tool which emulates a users interaction to automate tasks. It is impossible (as far as i know) for AE to determine that you are using this automation tool as the tool essentially emulates a real user.

This tool allows you to do the following:

  • Auto Login (will auto login any time AE asks)
  • Scan Galaxy, Region, System and Astro’s with your own or an allies fleet present
  • Scan Fleets, including units
  • Launch multiple fleets at different times
  • Calculates distance and flight time based on your tech
  • Set launch time based on landing time, factoring JG speed and unit speed
  • Launch presets (combat, non combat, all)
  • Launch specific units (for ex. 500 DN and 1 LE)
  • Use wormhole (when specified)
  • Read player trades and tech (doesn’t do anything with trades yet)
  • Save scanned data (local db only)
  • Save events (in case program crashes, you can restart and queued events will re-appear)
  • Event scheduling
  • Auto Scouting

Future Features:

  • Searching scanned data for fleets, players, bases etc
  • Provide summary (while and) after scanning galaxy or region
  • Auto attacking (UC spawns, farms etc) (maybe)

WARNING
This tool is NOT finished and may experience crashes, particularily on unfinished sections. I have endeavoured to minimise bugs in critical sections, but i cannot guarentee that everything will work, especially if AE change the layouts of their pages.

Do not blame me if something bad happens to your fleet… ***use at YOUR OWN RISK***.

Now that that is out of the way, the latest version can be found at:

https://github.com/elementalest/AEScraper/releases